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Advanced editing

- Understanding reference points (Pitch 1.0) >>
If targeting multiple devices with different types of screens, reference points are very helpful. This tutorial gives an introduction to reference point.

- Sizing and positioning of components using reference points (Pitch1.0) >>
This tutorial shows how to add reference points to and already designed frame.

- Using reference frame compensation (Pitch1.0)>>
For even more precise component sizing and positioning, reference point can be combined with an optional frame reference. This tutorial shows how to add and use a reference point and frame reference compensation.