Advanced editing
- Understanding reference points (Pitch 1.0) >> If targeting multiple devices with different types of screens, reference points are very helpful. This tutorial gives an introduction to reference point.
- Sizing and positioning of components using reference points (Pitch1.0) >> This tutorial shows how to add reference points to and already designed frame.
- Using reference frame compensation (Pitch1.0)>> For even more precise component sizing and positioning, reference point can be combined with an optional frame reference. This tutorial shows how to add and use a reference point and frame reference compensation.
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